Rainbow Obby

Rainbow Obby Cat Mode: Which Items to Break at Each Level

Published · Updated · 3 min read

Cat mode in Rainbow Obby is a levelling game. You earn XP by hitting things, and the XP target goes up with every level, so what you choose to hit matters more than how fast you run. This guide is built from the Cat mode scene files in the copy on this site. It lists the health values the game gives each item, so you can plan which ones to break at each stage.

How damage and health work

Every breakable item has a fixed amount of health. Walk close to it and a bar appears with the item's name. The bar is green when the item is healthy, turns orange around half health and goes red near the end. Each hit sends a request to the game server, and a small "-number" pops up over the item to show the damage you did. When the health reaches zero the item falls apart. It comes back after a respawn timer, which is 20 seconds for almost everything. One bed takes 60 seconds.

The Cat mode house holds 179 breakable items in total, spread over the house and the garden.

Item health by tier

TierExamples (health)
Very weakSpray (2), Horse toy (2), Ball (4), Guitar (6), Couch (7)
WeakTV, Radio, Toilet, Bath, Sink, Gnome, Chair, Table (10); Keyboard and Mouse (15)
MediumMirror and Screen (25), PC (30), Fireplace, Gaming Chair and Cat Tree (40), Shirt (50), Towels (60)
Kitchen and laundryApple, Banana, Carrot, Chocolate, Granola (85), Plates and Pot (90), Cookie, Donut, Cheeseburger, Tuna Can, Bread, Dryer, Washing Machine (100), Fridge (130)
Toys and gardenPencils, Cubes, Duck, Dino, Bucket, Shovel (130), Lamps (155), Gnomes (200 to 270), Bricks (260 to 300), Garbage Bin (280), Umbrella (300)
Trees17 numbered trees outside with 400 each
LargestTeddy Bear (1,000), Phone (2,000), one big Couch (2,000)

The same name can appear more than once with different health. There are tables at 10, 20, 25, 140 and 160, and plants from 10 up to 100. Read the bar rather than assuming two items match.

Items that need a level

Some items will not take damage until you are strong enough. If you hit one too early the game says "You need more levels to hit this object." The trees, the phone, a mug and the 60-second bed are set to need level 3. One of the 2,000-health couches is set to level 100, so leave it for later.

The Teddy Bear is set so that single hits do not award XP. It is a poor target for levelling even though it has a big health bar.

Your slap gets faster

The slap has a cooldown between hits. In the game code it starts at 1 second at level 0 and drops in steps as you level, down to 0.2 seconds at level 20. That is five times as many hits per minute. Big items that feel slow early become far quicker to clear later, so there is no need to grind them at level 1.

A simple route

  • Levels 0 to 3: clear the 2 to 10 health items in the first rooms (spray cans, toys, the guitar, TVs, chairs). They break in a few hits and respawn in 20 seconds, so you can loop a single room.
  • Levels 3 to 10: the trees outside and the 85 to 130 health kitchen food and toys are open to you now. With a faster slap they are worth the extra hits.
  • After level 10: work through the rooms behind the level doors. Doors open at levels 5, 7, 10, 15 (there are two at 15) and 20.

Other players hit the same items. If someone else breaks an item you were working on, move to the next one and come back after the respawn.

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